Thursday, March 28, 2019

Losing My Sanity!

What's going on everyone!?


Today for the #2019gameaday challenge I decided to play Cthulu Realms for the first time in a long time.

It's not that it's been so long because I dont like the game, it's more that I dont understand the game in its entirety as easily as I would like to. 

So because of this I decided to play the easy AI. In the beginning of the game I was honestly getting my butt kicked and my heath got really low at one point. 

Then out of seemingly nowhere I started understanding the game and doing better, lol!

So much so that I actually won the match! Now, I know the game went on longer than a normal play session but winning is winning and I won, lol!

As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

Wednesday, March 27, 2019

Best Valentine's Day Gift? A Hidden Blade, Of Course!

Hey everyone!

Happy (late) Valentine's Day! 

I haven't been around very much again, and I'm sorry for that. I've been keeping myself busy lately with Rune Factory 4. (Which, by the way, you should own if you have a 3DS, because it is amazing.)

There are so many interesting video games coming out, that I'm going to have to make an effort to visit my blog and other blogs this year I think. Between Thief, Dying Light, Titanfall, Elder Scrolls Online, Dark Souls, Dragon Age: Inquisition, Evolve, Weapon Shop de Omasse, Super Smash Bros. 3D, Disney Magical World- Okay, I'm just going to stop there or this list will go on for a while. Anyway, between all those games, my other hobbies, like blogging for instance, might suffer a little. But I'll do my best to keep in touch with you all on here.

(Hopefully better than I did this month, anyway.)

Anyway, as the title states, I did indeed get a Valentine's Gift this year that was a little different than normal. Technically it was sort of a Christmas gift too, but I got it on Valentine's Day, so I'm calling it my Valentine's Day gift! (I got my favorite flowers too, but more on that later.)

So this year for Valentine's Day, I got this:


An Assassin's Creed IV hidden blade! I saw it at Gamestop forever ago and mentioned to the boyfriend that I really wanted one. I had no idea he would actually buy one for me though! I was, obviously, incredibly happy to receive this.


This is the top of the hidden blade. And no, it's not very comfortable, haha. But I feel awesome wearing it, so the stiffness is just something I'll have to get used to.


And the underside, with the blade extended. (please forgive the mess. When I go to my boyfriend's, I tend to just throw my things on his bed and make a mess of his room...)

The blade is plastic, so don't worry. Even though I'm incredibly clumsy, I don't see myself ever managing to get hurt by this thing. Unless I go completely insane and point it at my eye. Which I'm at least 99% certain will never happen.


You can see my flowers in the background of this picture. Stargazer lilies, my absolute favorite. Unfortunately, most never bloomed. Me and the boyfriend have debated why this is. Our conclusion was that it was just too darn cold and dark in his room for them to survive. Poor flowers.

And now, for a cute bonus picture!


My puppy thinks he is a little person sometimes. Of course, this was right before I went to bed, so I felt terrible having to move him out of the way when he looked so comfy. He didn't seem to mind though, since this generally happens every night with us.

March is just around the corner (and that means spring is too!) and I'm so glad for it. It rained today, instead of snowed, although I think it's suppose to snow later tonight. It was so nice hearing rain and thunder again, I missed it. I think the puppies forgot what rain sounded like, because when it started down-pouring, they both looked very freaked out. Poor Zoey ran to my side and curled up under my arm, even.

March is going to be hectic/expensive though too. A few different games are on my wishlist for that month, and the boyfriend's birthday is on the first of March, and then our anniversary is on the 30th of March. I already know what I'll be getting him for his birthday, which I'll show all of you guys soon too, but I have no idea what to get/make for the celebration of our four years together.

Ideas would be appreciated. I like making homemade things, but I've already made him little things like a fairy tale book, list of why I love him, a scrapbook of us, a video game, A-Z of our relationship, and things like that. Any other ideas would be super awesome if you creative ladies (and lads) have any!

So, have you ever gotten an unexpected Valentine's Day gift?

Tuesday, March 26, 2019

BLOWN AWAY


You may remember a very 90s action movie named Blown Away starring Jeff Bridges and Tommy Lee Jones. It's fallen by the wayside a little now, but it was nevertheless a fun if formulaic movie for the time. Even more obscure is the tie-in from Imagination Pilots. Released in 1994, this FMV puzzle adventure loosely follows the plot of the movie, but it has way more bombs to make up for it.

Read more »

The Ssm Framework Of Game Design

This article goes over a framework for understanding how videogames work. It divides games into systems, story, and a mental model, and then shows how these interact. Using this system makes it easier to make design decisions and enables one to have insights into the workings of a game.


I've previously talked about story and mental models, and now it's time to wrap it all up into one neat framework. By looking at how these aspects influence one another it's much easier to talk about a game, and it also allows us to draw some fresh conclusions. In this post I'll go over the basic framework and then discuss how it can be applied to gameplay.

It's worth noting that this is by no means the only way of looking at games, nor does it take into account every single aspect of what games are. I think it's broad enough and covers enough ground to be really useful, though. In fact, it'll be used as a foundation for many of my upcoming articles on design. With that said, let's start.

The first thing you need to realize is that all games work in three different spaces: System, Story and Mental Model. These are the building blocks of the entire framework and I'll henceforth refer to this as the SSM-framework. This theory derives a few of its basics from the MDA framework, so it feels right to briefly go over that. In the MDA framework, games are divided into Mechanics, Dynamics and Aesthetics. The mechanics are the basic building blocks of a game, the dynamics are how they work together, and the aesthetics describe the user experience[1]. All of these different components are layered and dependent, so mechanics give rise to dynamics and dynamics give rise to aesthetics.

While I think the MDA approach to looking at games can be really helpful, it doesn't properly separate the player's understanding of the game from the actual behaviour of the game. That's the main thing that the SSM Framework tries to fix. The way it does this is by viewing a game as something that takes place in the three spaces I mentioned earlier: Story, System and Mental Model. Now let's go through each of these.

---

System
The System space is where all of the code exists and where all of the game simulations happen. It's here that things get done. We can divide this space into two layers: Mechanics and Dynamics. This is incredibly close to the MDA framework, with the exception of the Aesthetics layer. It's also important that the mechanics and dynamics here are abstract; we don't take any account of how they are presented to and understood by the player. System space only concerns itself with functionality.


Story
Story, as explained in this previous post, is what gives context to the things that happen in System space. In Super Mario's system space, a fireball is just an abstract object with bounds that trigger a particular event on collision. It's in Story space that it looks like a fireball, which helps the player intuitively understand what sort of threat they are dealing with. Sometimes the Story space is very thin. For instance, in Tetris the visuals are basically just a direct visualization of the system space. In other cases, the Story space can be very thick. A good example of that is The Walking Dead where the systems are supported by hours of non-interactable Story-space cutscenes.

Just like the System space can be divided into two layers, so can Story space. At the bottom layer we find the Mis-en-scéne, which is basically everything that the player can see, hear, and in other ways reach their sensory organs. This is a term borrowed from film and I think it best encapsulates this component of the story layer. In the layer above that we find Drama. Just like the Dynamics of System space, this is something that is generated by the layer below, in this case the Mis-en-scéne. Here's a quick example of this: In Super Mario, the character of Bowser is part of the Mis-en-scéne and the fact that he does not like Mario is Drama. Just like with Mechanics and Dynamics, there is some overlap between the two, but they are still separated enough for it to be a useful distinction.


Mental Model
Finally we arrive at the Mental Model space. It's hard to quickly summarize exactly what a Mental Model is, and the best thing really is to read the previous blog that discusses the subject. In very simplistic terms the Mental Model is the player's personal experience of the game, making it similar to the Aesthetics of the MDA framework. The big difference is that while it does derive from what happens in a game's Mechanics and Dynamics, it is thought of as its own separate space. When you join together the three different spaces, it looks like this:


It is when the Story and System space are experienced together that a Mental model is formed. I think it's incredibly important to think of this as a separate space, because just like System and Story have their components, so does the Mental Model. At the basic level you find Affordances. This is basically the functionality that the player attributes to a perceived object, e.g. that a door is something that can be opened. Then at a layer above that you find Schemas, which is how the player thinks they should behave in various situations and how these situations ought to play out.

This is a quite rough division of layers and as before there is overlap. There are also further details to take into account, such as the player's emotional responses and so on. Normally, you wouldn't think of these as part of, say, Affordances, and if you wanted to you could make the components of the Mental Model space quite complex. I feel that for a framework to be useful it needs to simplify things and as a start Affordances and Schemas work quite nicely. It's not at all that different from Mechanics and Dynamics; these are widely used concepts in game design despite not being exact expressions.

A final important note about the Mental Model space is that it doesn't necessarily need to contain things from either System or Story space, it can be things that the player makes up from their own imagination. For instance, certain items might disappear when they are out of view for a long time. The player might form the Mental Model that that this is due to some gnomes, despite neither System nor Story space contains any such information. This is very common, and a large part of the Mental Model space is usually taken up by these kind of imaginary entities, actions, etc. Sometimes a game is designed for this, other times it is purely accidental.

---

With the basics laid down let us discuss how the SSM Framework describes a game loop. Here is a an overview for how it all works:


Click to enlarge.

The steps are as follows:
  1. The users triggers an input on the controller and this data is sent to System space.
    Example: The fire button is pushed.
  2. System space handles the data, does all the required simulations and then generates a bunch of abstract data.
    Example: The trajectory of the bullet is calculated, a collision is found, the hit points are lowered for the object and this causes the object to transition into the "exploded" state.
  3. This abstract data is sent to the Story space, where it is given context.
    Example: The game changes various numbers which are used by various graphics components to produce output. The "exploded" event triggers a particular sound file to be played.
  4. A collection of sounds, animations, graphics and so forth is produced.
    Example: The bullet is animated as a flying projectile. It is seen hitting a barrel which then explodes to the sound of a loud "Boom!".
  5. This Story generated content gets sent to the various sensory organs of the player. The most common are the eyes and ears.
    Example: The player hears and sees the explosion.
  6. The player's sensory organs sends the data to the brain where it is processed in various ways. We are now entering the Mental Model space of the game loop.
    Example: The player recognizes the bullet and barrels as those objects. It's also clear that the bullet hitting the barrel caused an explosion event. This, together with the boom sound, gives the player a feeling of satisfaction.
  7. The player's impressions are fed into the current mental model.
    Example: This is the first time the player witnesses a bullet making a barrel explode.
  8. Using the new data, the mental model is updated.
    Example: The player is now aware that shooting barrels will make them explode and cause satisfying effects.
  9. The player uses the most recent model to figure out what to do next and simulates what effects various scenarios would have.
    Example: The player is surrounded by barrels and knows that their goal is to destroy as many objects as possible. They consider what would happen if they were to shoot at more barrels. A mental simulation is made where the result of shooting the other barrels would make them explode as well, causing a lot of carnage, which brings the player closer to their goal. This feels like a good plan.
  10. With a plan for what to do next, commands are sent for the player to trigger the game's input device.
    Example: The player's brain sends signals telling their hands to move the stick and hit the fire-button in such a way that it should hit the nearby barrels.
And then then it all loops back to step 1 again and begins all over. Hopefully this gives an idea of how useful the SSM Framework is in describing the game loop. Once you have this sense of how data is formed and transported around as a game is played, it's much simpler to see where something goes wrong. 

---

Now for a simple example of how this framework can be helpful when analyzing input. Hopefully this will also show how SSM can help us discuss certain game design problems in a much simpler way. 

Let's start by imagining a System space that has the following: 

  • A character where the bounds are defined as an abstract cylinder.
  • An abstract device that will play sound files when certain events are triggered.
  • A couple of rules that will make the cylinder character stay at a certain distance from the player.
Now say that the Story space looks like this:

  • The cylinder takes the form of a cute rabbit.
  • The sound files played are cute quips that the player is meant to find endearing.
The designer's goal is that the rabbit should be something that the player cares about. If the Mental Model gets constructed properly the player will think of the rabbit as a living creature and base their imagination mainly on the story aspects of the character. This makes the player protect the rabbit and makes sure that it never falls too far behind. This is a case of the Mental Model working as desired.

However, it might be that the player realizes that the rabbit is a great shield against incoming enemy attacks. The game becomes much easier to play if the player manages to position the rabbit in between them and any hostiles when it's time to loot treasure chests. 

This radically changes the player's mental model. Instead of being a living creature, a fantasy mostly derived from Story space, the player now sees the character mostly as an element of System space. The rabbit is now simply a handy game object that has various tactical benefits.

This sort of thing is quite common in games. Entities usually start out in story space and then as you play the game and discover how they actually work, your mental model becomes more influenced by System space. And since the story content can usually deliver a lot more emotional depth, the experience comes off as very "gamey". In some cases this can be perfectly fine, but when you want to deliver a narrative experience it can be devastating. In this case it's really important to keep our Mental model close to what we had in Story space.

---

These sort of story vs gameplay issues are really easy to discuss in the SSM Framework, and it also provides us with several avenues of attack for how to solve them. You need to make sure that System space doesn't generate Mentally Modeled behaviors that directly contradict what is in Story space. By thinking about the flow of data in the game loop you can pinpoint where it all went wrong and then change things accordingly. While this doesn't spell out every single step needed to fix the problem, it gives us a way to formulate it and a foundation on which we can lay a more detailed plan.

Next week I will go over how the gameplay is defined in the SSM Framework and how it shows us a way to give narrative games a great sense of play.




Footnotes:
[1] The MDA framework also brings up various ways in which games engage players, but that I felt no need to go over that in this article. Do note that there is more to the framework than simply 3 layers of components.

Saturday, March 23, 2019

ouo.io - Make short links and earn the biggest money



Shrink and Share

Signup for an account in just 2 minutes. Once you've completed your registration just start creating short URLs and sharing the links with your family and friends.
You'll be paid for any views outside of your account.

Save you time and effort

ouo.io have a simple and convenient user interface, and a variety of utilities.
We also provides full mobile supports, you can even shorten the URL and view the stats on a mobile device.






Thursday, June 28, 2018

Top 24 Best Highest Paying URL Shortener Sites to Make Money Online

  1. Link4.me: Link4.me is another trusted and fast growing site.You can earn by creating an account for free.You have to shorten your long URL into the short one.Then you can paste it into websites, blog, and social networking sites.You can earn $9 for 1000 views.they offer 20% referral commission for the lifetime.
    When your earning will reach $5 then you can claim your earning.Paypal is the only method through which you can withdraw your earnings.
    • Payout for 1000 views-$9
    • Minimum payout-$5
    • Referral commission-20%
    • Payment method-Paypal

  2. BIT-URL: It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  3. Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  4. Oke.io: Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
    Oke.io can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.
    • The payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-20%
    • Payout options-PayPal, Payza, Bitcoin and Skrill
    • Payment time-daily

  5. Shorte.st: Shorte.st is another very popular and most trusted URL Shortening Company. Shorte.st comes as a user-friendly URL Shortener Service with many creative options for making money by monetizing the links you share. Shorte.st provides you an opportunity to earn from $5 to $15 per 1000 views for promoting their shortened links.
    For WordPress Bloggers, Shorte.st brings its WordPress Plugin which will help you greatly to boost your earnings. Shorte.st has a low minimum payout of $5.
    The payment is credited automatically on the 10th of each month. The payment methods include PayPal, Payoneer, and WebMoney. It also presents a referral earning opportunity wherein you can earn 20% commission on referrals for a lifetime.
  6. Linkshrink: Linkshrink URL Shortener Service provides you an opportunity to monetize links that you go on the Internet. Linkshrink comes as one of the most trusted URL Shortener Service. It provides an advanced reporting system so that you can easily track the performance of your shortened links. You can use Linkshrink to shorten your long URL. With Linkshrink, you can earn anywhere from $3 to $10 per 1000 views.
    Linkshrink provides lots of customization options. For example, you can change URL or have some custom message other than the usual "Skip this Ad" message for increasing your link clicks and views on the ad. Linkshrink also offers a flat $25 commission on your referrals. The minimum payout with Linkshrink is $5. It pays you through PayPal, Payza, or Bitcoin.
  7. Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  8. Getsurl: Getsurl is one of the best and high paying URL shortener website.If you are not getting high CPM rate from other websites then you should open an account on this website.It offers good CPM rate for all countries.You can earn $11 for 1000 views.
    You can withdraw your amount when it reaches $5.Referral commission is about 10%.You can withdraw your amount from lots of sources.
    • The payout for 1000 views-$11
    • Minimum payout amount-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payoneer, Bitcoin, Vodafone cash etc
    • Payment time-net 25

  9. Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  10. Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  11. ADmy.link: ADmy.link is also one of the best URL sites.It is a trusted site.You can earn simply by registering for an account.It's fast and free!then you can Find URLs you would like to monetize and shorten your links.You just have to Share your shortened links and drive traffic to your content.
    Then Earn money by sharing in the advertising revenues for each real visit to your links!You can earn $5 for 1000 views.Minimum payout is $5.You can earn extra money by their referral system.They offer 15% as a referral program.
    • Payout for 1000-$5
    • Minimum payout-$5
    • Referral commission-15%
    • Payment method-PayPal
    • Payment time-start of every month.

  12. Petty Link: Shorten URLs and earn money with Petty Link which is one of the best URL Shortening for earning money online.
    Getting started is easy. You need to create an account, shorten your link, and start earning money. Petty is one of the best ways to earn extra money.
    You get to make money from home when managing and protecting your link. Using the Petty Link tool, you can create short links. What's best, you get paid. It's a completely free tool.
    You have to create an account, create a link, and post it. For every visit, you earn money. The payout is as much as $12 per 1000 views. Plus, you can get 21% Referral Bonus.
    It has the Petty Link Referral Program. Refer friends and receive 21% of their earnings for life.
    Its featured Administration Panel allows you to control all of the features with a click of a button. It offers detailed stats. You get to know your audience.
    It has a low minimum payout. You need to earn only $5.00 before you are paid. Payment method is PayPal. Moreover, Petty offers the highest rates.
    Plus, it has a dedicated support team to help you out in case you have any questions or issues.
  13. LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  14. Shrinkearn.com: Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
    Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.
    • The payout for 1000 views- up to $20
    • Minimum payout-$1
    • Referral commission-25%
    • Payment methods-PayPal
    • Payment date-10th day of every month

  15. BLV.ME: BLV.ME is one of the most trusted URL shortener sites.It pays high CPM rate.You can earn $10 for every 1000 views.One worst thing about blv.me is its referral system.
    They only offer 5% referral commission which is very much low.You can withdraw your amount when it reaches $10.You can claim your amount through Payza, Bank Transfer or Skrill.
    • The payout for 1000 views-$10
    • Minimum payout-$10
    • Referral commission-5%
    • Payout options-Payza, Skrill, and bank transfer
    • Payment time-at the end of the month

  16. Short.pe: Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  17. CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  18. CLICKSFLY: CLICKSFLY is a new URL shortener website.It pays high CPM rate.You just have to sign up and then you can shorten URL and can earn money when visitors will click on your URL link.You can earn $15 for 1000 views.One of the best thing about this website is that you can withdraw your amount when it reaches $3.
    You can earn 35% commission by referring other people to this website.If your visitors are from developing countries like Pakistan India etc then I will suggest you that you should open an account in CLICKSFLY because it pays $2.5 minimum for 1000 views.
    • The payout for 1000 views-$15
    • Minimum withdraw-$3
    • Referral commission-35%
    • Payment methods-PayPal, PAYTM
    • Payment time-daily

  19. SHRINKPE.COM: SHRINKPE.COM is also one of the best and most trusted shortener websites.It is also one of the fastest growing URL shortener sites.It is paying high for 1000 views.One of the best things about this site is that one visitor can click 15 times on your link and you will be paid for that clicks.
    You can withdraw your amount when it reaches $5.You can earn $9 for 1000 views.These rates are not permanent they change every time.They also depend on the advertisements currently available for the visitor's country.
    • The payout for 1000 views-$15
    • Minimum withdraw-$5 PayPal
    • Referral commission-20%
    • Payment methods-PayPal
    • Payment-instantly

  20. Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  21. Linkrex.net: Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  22. Cut-win: Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  23. Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  24. Shink.me: Shink.me is one of the old URL shortener sites.It is a legit site.You just have open an account free.You can earn from this like other URL shortener companies.It offers the good CPM rate for all countries traffic.
    You can earn $4.65 for every 1000 views.The minimum payout rate is $5.ther offer 10% referral commission.PayPal and Payza are payment methods of shink.me.
    • The payout for 1000 views-$4.65
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Payza and Paypal
    • Payment time-Biweekly

Tuesday, June 26, 2018

Top 11 Websites For Hackers

  1. Metasploit: Find security issues, verify vulnerability mitigations & manage security assessments with Metasploit. Get the worlds best penetration testing software now.
  2. SecTools.Org: List of 75 security tools based on a 2003 vote by hackers.
  3. KitPloit: Leading source of Security Tools, Hacking Tools, CyberSecurity and Network Security.
  4. Hakin9: E-magazine offering in-depth looks at both attack and defense techniques and concentrates on difficult technical issues.
  5. NFOHump: Offers up-to-date .NFO files and reviews on the latest pirate software releases.
  6. HackRead: HackRead is a News Platform that centers on InfoSec, Cyber Crime, Privacy, Surveillance, and Hacking News with full-scale reviews on Social Media Platforms.
  7. Packet Storm: Information Security Services, News, Files, Tools, Exploits, Advisories and Whitepapers.
  8. Exploit DB: An archive of exploits and vulnerable software by Offensive Security. The site collects exploits from submissions and mailing lists and concentrates them in a single database.
  9. Hacked Gadgets: A resource for DIY project documentation as well as general gadget and technology news.
  10. The Hacker News: The Hacker News — most trusted and widely-acknowledged online cyber security news magazine with in-depth technical coverage for cybersecurity.
  11. Phrack Magazine: Digital hacking magazine.